Homer Simpson, meet 20Q.

OTTAWA, CANADA, November 12, 2007—You might call it a “match made in Springfield.” 20Q, the hugely popular online artificial intelligence (A.I.) that can “read your mind,” has partnered with Fox Licensing & Merchandising and Radica USA Ltd., a subsidiary of Mattel, to bring players one of the zaniest Web games in years.

Fans think of any person, place or thing from the world created by Matt Groening, and 20Q will guess what they are thinking...Ummm, donuts! Is there anything they can’t cure? What’s cool about 20Q’s A.I. is that with each game played, it gets a little smarter. Not even the likes of Troy McClure, Shelbyville, or the All-Syrup Squishee are safe from 20Qs powerful mind reading abilities.

This partnership of witty technology and absurd comedy is a fitting one. As 20Q.net celebrates it’s 19th birthday, The Simpsons’ are in their 19th season on the air. The eerily precise game will probably leave even Matt Groening scratching his head in wonder of 20Q’s ability to guess what he is thinking!

20Q dares players to stump the A.I., who has become expert in everything about Harry Potter, music, sports, movies, TV, people, the Old Testament, the Time Lord Doctor Who, and the U.K.’s longest running soap, Coronation Street. It’s too soon to tell, but someday 20Q may even help you select a baby name (check out the 20Q Name Game.)

Grab a donut, visit http://20Q.net and try to stump the newest version of the compelling, spooky, addictive 20Q.

About 20Q.net Inc.

20Q is an artificial intelligence, a website, a company and a phenomenon that speaks for itself at http://20q.net. Players think of something, and 20Q guesses what is on their mind, in twenty questions or less.

Each time the online game is played it learns a little more. After more than 50,000,000 games played and half a billion questions asked, 20Q has evolved from an experiment in artificial intelligence into a software development firm that licenses games built on the capabilities of the 20Q A.I.

Inventor Robin Burgener has nurtured this A.I. technology since he created it in 1988. The 20Q A.I. played 2,000 games in the first ten years of its existence. By April 2007, more than 50 million games were played. 20Q has been translated into more than 20 languages, so now more players from around the world can test its knowledge. Handheld versions of the original 20Q Classic (in nine languages), 20Q Harry Potter, 20Q People, 20Q TV, 20Q Rock & Pop, and 20Q Sports are in stores now, with more specialty versions to come. Check it out at http://20Q.net.

Licensed to Radica Games USA Ltd., a subsidiary of Mattel, Ltd., millions of the popular and addictive handheld versions have been sold worldwide. The original handheld 20Q game has won many awards, including the 2006 Toy Industry Association’s Electronic Toy of the Year Award and the 2007 U.K. Toy Retailers’ Association Special Recognition Award.

If it doesn't say 20Q, how can it read your mind?
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