Be our guest! Be our guest! Put 20Q to the test!

OTTAWA, CANADA, April 11, 2008—20Q.net is putting a shining, shimmering, splendid new coat on its artificial intelligence (A.I.) to bring children of all ages 20Q Disney, the only Disney game that promises to “read your mind.” Already an immensely popular website, 20Q.net has partnered with Mattel, Ltd. and The Walt Disney Company to bring fans the most fantastic rendition of their A.I. driven Web game to date.

It’s time to start thinking Disney! This latest offering from 20Q.net dares players to stump the 20Q A.I. by thinking of any Disney character, place or thing. The A.I. is the winner if it can guess what the player is thinking in twenty questions or less. From The Lion King’s Simba, to Peter Pan’s Wendy Darling, the remarkably precise A.I. is quickly becoming a Disney expert because it learns a little more with every game played.

20Q.net is home to an A.I. that has become expert in everything about Harry Potter, The Simpsons, music, sports, movies, TV, people, the Old Testament, the Time Lord Doctor Who, and the U.K.’s longest running soap, Coronation Street. It’s too soon to tell, but someday 20Q may even help you select a baby name (check out the 20Q Name Game.)

What are you waiting for? Visit http://20Q.net and try to stump this magical version of the compelling, spooky, addictive 20Q.

About 20Q.net Inc.

20Q is an artificial intelligence, a website, a company and a phenomenon that speaks for itself at http://20q.net. Players think of something, and 20Q guesses what is on their mind, in twenty questions or less.

Each time the online game is played it learns a little more. After more than 62,000,000 games played and half a billion questions asked, 20Q has evolved from an experiment in artificial intelligence into a software development firm that licenses games built on the capabilities of the 20Q A.I.

Inventor Robin Burgener has nurtured this A.I. technology since he created it in 1988. The 20Q A.I. played 2,000 games in the first ten years of its existence. By April 2008, more than 60 million games were played. 20Q has been translated into more than 20 languages, so now more players from around the world can test its knowledge. Handheld versions of the original 20Q Classic (in nine languages), 20Q Harry Potter, 20Q People, 20Q TV, 20Q Rock & Pop, and 20Q Sports are in stores now, with more specialty versions to come. Check it out at http://20Q.net.

Licensed to Radica Games USA Ltd., a subsidiary of Mattel, Ltd., millions of the popular and addictive handheld versions have been sold worldwide. The original handheld 20Q game has won many awards, including the 2006 Toy Industry Association’s Electronic Toy of the Year Award and the 2007 U.K. Toy Retailers’ Association Special Recognition Award.

If it doesn't say 20Q, how can it read your mind?
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